Wednesday, 4 November 2015

History of video games

Video game trucks

Way back in 1961, a talented team of programmers led by Steve "Slug" Russell developed the world's first video game: Spacewar. A lot is different ever since then, but the fundamentals of what is really a good video game are still the same now while they were in the 1960s. History of video games
Obviously, as it ran with a DEC PDP-1 computer, hardly any people reached play Spacewar. For many people, myself included, their first breakdown of the concept of video games was Space Invaders, which has been introduced in 1978.

Space invaders was created and invented by Toshihiro Nishikado, while he was working for the Japanese company Taito Corporation. Although Space Invaders would be a simple game with simple graphics, it was a massive success. The explanation for this was 'game play', which is likely the single most important part of any game. Without one, a game is unlikely to be successful. Right now (2012), the incredible video sophistication available to games developers isn't any replacement good old-fashioned gameplay.
An interesting point to note about Space Invaders is that Nishikado had originally planned to use tanks or airplanes as the attacking force, but the computers of the time were too slow to let the tanks turn and move smoothly, so the familiar aliens were used instead. Nishikado could have used humans instead of aliens, but he felt that this would have been morally wrong.
The 1980s
During the 1980s, arcade games became popular in establishments such as pubs, bars, hotels, and so on. These games were not, on the whole, free to play and I can remember spending more money playing the games than on beer! Companies such as Atari had been dominant in the games market since the late 1970s, and initially the 1980s were a boom period for businesses mixed up in industry. Over the course of the decade though, the marketplace became flooded, quite often with low quality games, and also by eliminate the last decade the market had largely crashed.
There was, however, a brand new emergence in this area - small hand held devices such as Nintendo's GameBoy started to become popular, and would go on to play a major role in the games industry today.
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